An integral part of the appeal of the Call of Duty games on the current generation of consoles has been Infinity Ward's commitment to 60fps gaming. Put simply, the action feels smoother, more The unofficial subreddit for Call of Duty: World at War (2008), a first-person shooter video game developed by Treyarch and published by Activision. Created Feb 27, 2019. Description. Utilizing the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players employ new features like cooperative Glitched trophies: Does difficulty affect trophies?: Do trophies stack?: Do cheat codes disable trophies?: This is the 2nd map pack for Call of Duty: World at War. It is considered to be quite challenging by many because of but it's nothing to fret about, it just requires practice and dedication. Fortunately, in 2008, World at War was released to follow Modern Warfare, and that too was a smash hit, introducing Call of Duty: Zombies to the world. It was a bizarre concept, fusing first-person shooter action with survival against unending waves of Nazi zombies, but it was a phenomenal success. Call of Duty: World at War (Mobile) (2008) Call of Duty: Zombies (2009) Call of Duty: Modern Warfare 2 (2009) Call of Duty: Modern Warfare 2: Force Recon (2009) . System trofeów służy do obrony przed atakami wroga. Wyjaśniamy, jak go używać i jak działa. System Trofeów jest jednym z ulepszeń terenowych w Call of Duty: Black Ops Cold War i Warzone i służy do obrony przed pociskami wroga. Istnieją dwa warianty systemu, każdy wykorzystany w Warzone i Black Ops Cold War. System Trophy blokuje nadlatujące granaty, sprzęt taktyczny i duże pociski, takie jak rakiety. Jest zalecany do obrony punktów neuralgicznych na mapie, gdy spadnie na nie grad pocisków. O ważne obszary, takie jak fabryka, toczy się zacięta rywalizacja i jeśli chcesz mieć tam przewagę, powinieneś podjąć odpowiednie środki ostrożności. Kolejnym dobrym rozwiązaniem są pojazdy wrażliwe. Co może zrobić system trofeów? System obronny ma do czterech pocisków. Promień ochrony wynosi do dziesięciu metrów. System Trophy może być przymocowany do pojazdów lub stacjonarny. Dla obrony, musi być linia wzroku do wrogich pocisków i granatów. Każde udane uruchomienie systemu Trophy powoduje minimalne uszkodzenie samego urządzenia. System trofeów w Warzone: Czas ładowania do gotowości bojowej trwa 1:19 minuty. System Trofeów można znaleźć w każdym miejscu na mapie. Po ustawieniu system jest aktywny przez dziesięć minut, dopóki nie zostaną zużyte trzy ładunki. System Trofeów może na przykład chronić Twoje pojazdy. Ważne jest swobodne pozycjonowanie, aby móc przechwytywać nadlatujące pociski. Dobrym miejscem do ustawienia się jest na przykład dach. Jeśli podróżujesz z dużymi pojazdami, kilka systemów Trophy jest niezbędnych do skutecznej ochrony. System trofeów w Black Ops Cold War: Czas ładowania do gotowości bojowej trwa 1:20 minut i może zostać skrócony o zgromadzone punkty w meczu. W Black Ops Cold War system trofeów został wprowadzony do gry poprzez ulepszenie pola. W przeciwieństwie do trzech pocisków w Warzone, wariant Cold War ma cztery pociski do obrony. Korzystanie z systemu działa tak samo jak w Warzone. Informacje o programie: We współpracy z Activision Blizzard, ProSieben MAXX transmituje cztery dni rozgrywek CDL. Zaczyna się od pierwszej transmisji LIVE: Call of Duty League 16 maja od 23:00 z finałem 3. Majora. Całość będzie komentował CoD-Caster Sven „SweeN” Welling! ThomasWiek: 31 lat Pochodzenie: Szwecja Hobby: gry, piłka nożna, narciarstwo Zawód: redaktor online, animator Note: some characters from this game reappear in Call of Duty: Black Ops. For more information, please refer to the character page for that characters in Nazi Zombies, see here. open/close all folders AlliesSoldiers of the Allied forces during World War II. For Call of Duty: World at War, two different fronts are depicted, one in the Asia-Pacific Theater and one in the Eastern Front, with the United States and Soviet Union as the primary belligerents, respectively. United States Marine Corps The playable faction of the American campaign. There are two units prominently shown, the Marine Raiders, elite Marines tasked with difficult missions while being Trapped Behind Enemy Lines, and the 1st Marine Division, one of the most battle-hardened divisions in the Pacific Theater, famous for their actions on Peleliu and C. MillerAn American Marine fighting in the Pacific theater of the war. The player character in the American campaign of the game. The Big Guy: Most often, he starts out with heavy equipment such as flamethrowers or machine guns, thus marking him as this by default in his squad. The Cameo: Mentioned in a FBI file in Black Ops as one of the people who spoke with Alex Mason after he escaped from Vorkuta. Cold-Blooded Torture: Implied to have been a victim of this following his capture on Makin. Do-Anything Soldier: Not as bad as most examples, but it's shown that Miller is both capable of handling machine guns and TNT charges. Jutisifed, since he's a marine, who are usually tasked with multiple objectives. The Everyman: Possibly. Heroic Mime: Like most Call of Duty protagonists. Player Character: For most of the American campaign. Semper Fi: Unlike previous Call Of Duty protagonists from the American campaign, he's a US Marine, rather than a member of the US Army. As such, it's repeatedly shown how capable he is, from Makin to Okinawa. Weapon of Choice: While he can practically use any weapon in the American campaign, he most often starts out with the M1 Garand, M2 Flamethrower and Browning M1919 machine RoebuckVoiced by: Kiefer Sutherland (English)note Sullivan's second-in-command during the raid on Makin. Following the former's death during the Peleliu landings, he becomes leader of Private Miller's group. Field Promotion: He's promoted to Sergeant following Sullivan's death. Helmets Are Hardly Heroic: He almost never wears a helmet, save for one time in Blowtorch and Corkscrew. Heroic BSoD: If Polonsky bites it, he briefly breaks down, before snapping out of it and going on Unstoppable Rage on the counterattacking Japanese. The Leader: Of Miller's squad after Sullivan kicks the bucket. OOC Is Serious Business: While normally calm and composed during most of the American campaign, if he survives and Polonsky dies, him having a Heroic BSoD , completely losing it immediately afterward, and then coldly telling Miller to Kill 'Em All demonstrates how he's finally reached the titular "Breaking Point". Sacrificial Lion: He could be, depending on your actions in Breaking Point. Sergeant Rock: Like Sullivan before him, Roebuck makes it a point to always keep moving and fighting. Because of this, he often comes into a clash with Polonsky. Unstoppable Rage: If he survives and Polonsky dies, he goes into a revenge-driven frenzy during the final part of Breaking You fuckin' animals! Weapon of Choice: He prefers automatic weapons like the BAR and the M1 Thompson. Younger Than They Look: You could mistake him for being around his thirties. In reality, he's in his mid-late PolonskyThe other notable soldier in Miller's group, and the only named replacement in Miller's group. The Complainer Is Always Wrong: His defining trait. When he's not complaining about exhaustion or late ammunition resupply, he blatantly asks on what should be done next. Cluster F-Bomb: If Miller saves him and he survives, he does this after Roebuck kicks Pilot: Airstrike Available. Polonsky: You hear that? Call in those fucking planes! Blow the bastards to kingdom come! And by this point, he's sick of the word soldier: BANZAIIII! Polonsky: Another fuckin' Banzai charge! Doomed Contrarian: Only if the player saves Roebuck, the complaining Polonsky is killed by grenade-armed Japanese. New Meat: At the time of the Peleliu landings, he's the only notable replacement among veterans like Miller, Roebuck, and Sullivan. Sacrificial Lamb: He could be, just like Roebuck, should Miller choose to save the former. Took a Level in Badass: If Roebuck is killed, Polonsky takes charge and goes on a Roaring Rampage of Revenge. Starting with beating a man to death with his fist. Note that there is probably a man of higher rank with you fire-team when you charge forward. You Are in Command Now: If Roebuck dies, he takes charge of the other Marines during the final part of "Breaking Point."Sergeant Tom SullivanThe former leader of the group that rescued Private Miller, he gets killed early in the game. The Leader: Of the Marine Raider unit tasked with rescuing Miller's recon team at Makin, and later, Miller's unit at the time of the Peleliu landings. Sacrificial Lamb: He's suddenly killed early in the Peleliu battle by a Banzai Charger that comes seemingly out of nowhere, leaving Roebuck to command the unit. Weapon of Choice: He prefers Shotguns like the M1897 Trenchgun. In fact, he's the only non-player character in the campaign to use it. Younger Than They Look: He could pass for a 30 or 40-something year old man, but he's actually around his late GordonCommander of Miller's battalion during the Battles of Peleliu and Okinawa, and also a radio contact for the Black Cats operating off Okinawa. Big Good: The highest-ranking officer among the US Marines shown, and the person that the Blacks Cats take orders and approval from at the start of their only mission. Cool Shades: Wears a pair of aviator shades in his only appearance. The Neidermeyer: Implied, judging by Roebuck's and Polonsky's remarks regarding his orders to push on even with dwindling supplies. Non-Action Guy: He's only shown behind the front lines, commanding from the rear. Shell-Shocked Veteran: Implied, as he apathetically brushes off Polonsky's remarks rather than scolding him, a possible sign of exhaustion. United States Navy In addition to the US Marine Corps, the American campaign also features the US Navy, in this case members of the "Black Cats", flight crews who specialize in night intrusion raids against Japanese merchant shipping, as well as partaking in rescuing sailors whose ships were damaged or destroyed by air attack. Black Cat Mantaray 5-4A PBY Catalina flying boat assigned to VPB-54, one of the so-called "Black Cats" squadrons. Along with Hammerhead, they're assigned to interdict a Japanese convoy. Ace Custom: This particular PBY Catalina is fitted with extra guns in the front, in this case two additional 20mm Oerlikon Anti-Air guns, for use in attacking unarmored merchant ships. Death from Above: What they're good at doing to Japanese merchant shipping. Demonstrated in the first half of Black Cats, where they obliterate 3 Japanese merchant ships. Gunship Rescue: They're forced to help the beleaguered US fleet off Okinawa following the attack on the Japanese convoy. In the process, they're forced to engage Japanese Zero fighters, Kamikazes, and PT boats that have made it through the screening destroyers with their machine guns. Petty Officer LockeA US Navy flight crew assigned to Mantaray, he's one of two machine gunners on board. The Faceless: Unlike Miller, we never get a glimpse of his face. Guy in Back: He's one of two gunners on board Mantaray. Player Character: For Black Cats. BoothThe pilot of Mantaray. The Captain: He's the pilot of Mantaray. And he's presumably an officer, due to the fact that he's giving orders to the other crew members. Danger Deadpan: Most of the time, he remains calm and composed when giving the other crew members orders. The only time he's visibly shaken is when Harrington and Hammerhead are destroyed, but immediately afterward, he goes back to his composed dialogue. Determinator: Even after being damaged during the attack on the Japanese convoy, and being attacked by Zeroes, he still goes through with helping the US Fleet off Okinawa. Disposable Pilot: Averted. He survives the entire ordeal. The Faceless: While we do see him piloting the plane, we never get a glimpse of his face. Ooh, Me Accent's Slipping: His voice actor has a noticeable British accent, which he lapses in and out of despite supposedly being an American naval pilot—most noticable when he says, "gunner" ("gunnah"). LandryMantaray's radioman. Communications Officer: He's the plane's radioman. Guy in Back: Again, radioman. Mr. Exposition: He's there mainly to explain the situation, particularly with the US Fleet off Okinawa. Non-Action Guy: He's the only Guy in Back of Mantaray who isn't shown using the plane's guns. LaughlinThe other gunner on board Mantaray. Damage Control: Aside from being a gunner, he's also tasked with patching the plane up after it gets damaged during the convoy attack. Guy in Back: He's the other machine gunner on board. HammerheadAnother PBY assigned to the "Black Cats". This one accompanies Mantaray on a night-intrusion mission against a Japanese convoy. HarringtonThe pilot of Hammerhead. Dropped a Bridge on Him: He and his entire crew get blown to pieces in midair by Japanese Zeroes. The Faceless: We never get a close-up of him. Mauve Shirt: He does get a number of dialogue, and survives the convoy attack, but he bites it shortly thereafter when Hammerhead and Mantaray are attacked by a swarm of Zeroes. Red Army Much like previous World War II Call of Duty titles, the Red Army is a playable faction. And like the previous games, levels are set in both Stalingrad and Berlin, though more emphasis and detail is put into the latter rather than in the Dimitri PetrenkoVoiced by: Boris Kievsky (English/Black Ops)note A Soviet soldier fighting in the Eastern Front against Nazi Germany. The player character of the Soviet campaign in the game. Back for the Dead: In Call of Duty: Black Ops. Cold Sniper: Takes Reznov's place as one during "Vendetta" in order to assassinate Amsel. Cruel and Unusual Death: Killed along with most of Reznov's new squad in Black Ops when Dragovich unleashes Nova 6 on them, causing their bodies to pretty much fall apart... as a test of the gas. Heroic Mime: In World at War, he never speaks. In Black Ops, however, we hear him actually talk. Made of Iron: He cheats death, like, five times over the course of one game. This is actually acknowledged by Sergeant Reznov. Unfortunately, he gets killed off in Black Ops, subverting this trope. Not surprisingly, Reznov is not amused. Player Character: Of the Russian campaign. Small Role, Big Impact: Dragovich's betrayal and murder of Petrenko in Black Ops would serve as the catalyst for Reznov motivating Alex Mason to prevent Dragovich from releasing the Nova 6 gas across the United States. Walking Spoiler: Not in this game, but several major plot points in Black Ops hinge on his fate after the Viktor ReznovVoiced by: Gary Oldman (English, World at War & Black Ops), Piotr Michael (Black Ops 4)note An incredibly hammy sergeant of the Red Army, and the leader of Petrenko's group of his actions in Black Ops, see his character sheet there. A Father to His Men: It can't be said that he doesn't care about the men under his command. Even Chernov, especially after he gets mortally wounded during the assault on the Reichstag. Anti-Hero: Type IV, brushing with a Type V judging by his penchant for killing surrendering Germans. Ax-Crazy: Towards the Germans, in retaliation for not showing any of his men mercy. Berserk Button: Do NOT harm Dmitri Petrenko if you don't want to die. The German soldier that shot Petrenko with a P38 at the end of World At War found this out the hard way. Blood Knight: Relishes in the slaughter of Germans throughout World At War. Especially evident in "Eviction", where he bluntly tells the other Russian soldiers to Kill 'Em If they stand for Germany, they DIE for Germany. Building by building, room by room, one RAT at a TIME. Character Development: While he belittles Chernov for most of the campaign, it's when the Russian Private gets mortally wounded that he starts to feel pity and sympathy towards him, even going as far as to take back what he said at the start of "Heart of the Reich". Cold Sniper: Used to be this until his hand was wounded in Stalingrad. Cynicism Catalyst: Surviving the massacre in Stalingrad, and to an extent Amsel's actions, are implied to have caused him to become vengeful towards the Germans once the tables have turned. Determinator: It's pretty clear from "Vendetta" alone that he is willing to do anything for the sake of revenge, down to tracking a German general's daily routines in the bombed out city of Stalingrad. Expy: He is basically the Good Counterpart Foil of his voice actor Gary Oldman's Big Bad / The Heavy character Ivan Korshunov from Air Force One, simply both characters being Russian combatants who are Large Hams, Ax-Crazy, Blood Knights and Sociopathic Soldiers, except if Korshunov was a good guy then a psychotic bad guy. Fingore: His hand gets injured during the Battle of Stalingrad, thus preventing him from sniping at the Germans. It's Personal: Towards the Germans, and especially Amsel, for massacring his men in Stalingrad. It comes to a point that he practically becomes fixated on killing him throughout "Vendetta". Large Ham: He has his moments, in particular when he makes a Rousing Speech at the end of "Their Land, Their Blood". Mother Russia Makes You Strong: Russian, obviously, but is an Implacable Man. Not even having his trigger finger wounded will stop him from killing a German general responsible for massacring his men. Revenge: His raison d'être throughout the Russian campaign. Roaring Rampage of Revenge: Pretty much what drives him throughout the Soviet campaign is to get revenge on the Germans for what they did to the Motherland, particularly to his men at Stalingrad. It actually starts in Stalingrad, with this line that is definitely roaring:Reznov: (while shooting a slew of oncoming German soldiers) DIE YOU SCUM-SUCKING ANIMALS!!! RRRRRRAAAAAAAAAGH!!!!! Sergeant Rock: Even if he does belittle Chernov for not being bloodthirsty enough. Sociopathic Hero: He really likes killing Germans and encourages the player character to kill helpless, surrendering German soldiers. Weapon of Choice: His knife. He doesn't use it often, probably because everyone else is shooting, but it's pretty memorable when he does. In terms of firearms, he prefers the PPSh-41, due to his injury in Stalingrad preventing him from being a sniper ChernovA Soviet soldier in Petrenko's group. Blood Knight: The notable aversion in Petrenko's group. He gets called out by Reznov for this. Butt-Monkey: Gets the short end of the stick a lot, mostly Reznov calling him out for not being bloodthirsty enough. Man on Fire: He gets torched by a flamethrower near the end of World At War. Only Sane Man: The only one among his group who openly despises needless killing. As he himself puts it:Chernov: [after his squadmates kill a German begging not to be killed] This is not war! This is murder! Uncertain Doom: His fate after the aforementioned torching is left unaddressed and he doesn't come Back for the Dead like Dimitri and Reznov in Black Ops. Sgt. DaletskiA sergeant in the Red Army during the Battle of Stalingrad who survived the massacre at Red Square, and Dimitri's former superior. Heroic Sacrifice: Reznov states his unit's situation as such, upon seeing Daletski's squad outnumbered and outgunned against a German armored unit. Mauve Shirt: The only Red Army soldier other than Reznov to have focus in "Vendetta", who can be killed in the same level by a German machine gunner just outside of General Amsel's headquarters. Small Role, Big Impact: His assault on Gen. Amsel's HQ, despite ultimately failing, succeeds in forcing the German general to flee in panic, thus giving Reznov and Dimitri an opening to kill him. Video Game Caring Potential: Killing the German machine gunner firing on him and his squad will buy Daletski enough time to make a run for it and survive the level. We Need a Distraction: He and his squad serve as enough of a problem that it causes General Amsel, whose headquarters isn't too far from the now-captured communications post, to flee in panic. Commissar MarkhovA Soviet political officer, and Reznov's direct superior during the Berlin offensive. Authority Equals Asskicking: While most of the time he's just directing troops into battle, during "Ring of Steel" he personally leads Reznov and the other soldiers under the latter's command into battle, while killing several dozen Germans himself. Blood Knight: Like Reznov, he has no sympathy for the Germans. Commissar Cap: He's a high-ranking commissar, so he gets to wear one. In fact, he's the only Soviet officer shown wearing one throughout the Black Ops series. The Political Officer: Most of his screentime is giving Soviet soldiers rousing speeches and encouraging them to show the Germans absolutely No Mercy and give them hell as revenge for what they did to the Motherland. Axis PowersMembers of the Axis Powers during World War II. While the German Army returns for the Russian campaign, the game introduces the Imperial Japanese Army, due to the fact that the American campaign is now set in the Pacific Theater of War. Wehrmacht As with all World War II-era Call of Duty titles before it, the German military appears as an enemy faction. Unlike previous games though, they are only encountered in the Soviet campaign, as the American campaign is set in the Pacific instead. Gen. Heinrich AmselA German general responsible for massacring thousands of Russian civilians and soldiers, and Reznov's prime target for assassination during the Battle of Stalingrad. Arc Villain: Of "Vendetta". Men under his command were responsible for massacring Reznov's unit in Stalingrad, and he's killed by Dimitri at the end of the level. Dirty Coward: Having your men do all the fighting while fleeing at the sight of a Russian counterattack is a pretty good sign he's one. Know When to Fold 'Em: When he sees Russian soldiers counterattacking at his doorstep, he knows it's time to move house. Unfortunately, Reznov anticipated this, and he and Dimtri manage to pick him off just outside his HQ. Non-Action Big Bad: The fact that his first action upon seeing a Russian counterattack is to flee shows that he isn't much of a fighter. Red Baron: "Architect of Stalingrad's misery." Imperial Japanese Army A new faction introduced in World at War, the Imperial Japanese Army is the enemy faction for the American campaign. Unlike the Germans, the Japanese soldiers make use of camouflage more, and often would suicidally charge into American lines in order to stop them. Japanese OfficerA Captain in the Imperial Japanese Army, who is in charge of interrogating Miller's squad following their capture. Asshole Victim: He's killed by Sullivan immediately after ordering the execution of Miller and the other captured Marines. And suffice to say, he had it coming. Cold-Blooded Torture: What he puts Miller and his squadmates through. Seen firsthand when he partakes in torturing K. Pyle. No Name Given: We never learn his name. - Get Your Hands Dirty - Ukoncz 'Semper Fi' na poziomie trudności Veteran. (Solo only) - Bloody Peleliu - Ukoncz 'Little Resistance' na poziomie trudności Veteran. (Solo only) - The Sword Is Broken - Ukoncz 'Hard Landing' na poziomie trudności Veteran. (Solo only) - Architect - Ukoncz 'Vendetta' na poziomie trudności Veteran. (Solo only) - The Hammer Strikes - Ukoncz 'Their Land, Their Blood' na poziomie trudności Veteran. (Solo only) - Scorched Earth - Ukoncz 'Burn 'em Out' na poziomie trudności Veteran. (Solo only) - Fearless Complete - Ukoncz 'Relentless' na poziomie trudności Veteran. (Solo only) - Hell on Wheels - Ukoncz 'Blood and Iron' na poziomie trudności Veteran. (Solo only) - No Return - Ukoncz 'Ring of Steel' na poziomie trudności Veteran. (Solo only) - When It Rains, It Pours - Ukoncz 'Eviction' na poziomie trudności Veteran. (Solo only) - One Bad Gato - Ukoncz 'Blackcats' na poziomie trudności Veteran. (Solo only) - Blowtorch and Corkscrew - Ukoncz 'Blowtorch and Corkscrew' ona poziomie trudności Veteran. (Solo only) - The Sun Sets - Ukoncz 'Breaking Point' na poziomie trudności Veteran. (Solo only) - For the Motherland - Ukoncz 'Heart of the Reich' na poziomie trudności Veteran. (Solo only) - Bearing the Burden - Ukoncz 'Downfall' na poziomie trudności Veteran. (Solo only) - The Last Stand - Przetrwaj bitwe o Okinawe na dowolnym poziomie trudności. (Solo only) - Saved Private Ryan - Uratuj zolnieza Ryan'a zanim splonie zywcem. - Weapon of Mass Destruction - Wezwij nalot i zabij przynajmniej 4 Japonskich zolnierzy. - Lights Out! - W 'Black Cats', rozwal wszystkie swiatla na Japonskich statkach. (Solo only) - Rough Economy - Zabij 3 przeciwnikow jednym nabojem. - Guardian Angel - W finalowej bitwie o Okinae, uratuj sierzanta Roebuck'a. - Close Shave - Przezyj atak banzai. (Solo only) - Snake in the Grass - Sprzatnij Japonskiego zolnierza lezacego w trawie. - No Safe Place - Spal przeciwnika siedzacego na drzewie w misji 'Hard Landing' - Purple Heart - When staring into the face of adversity, show courage and persevere. - Zgin 10 razy w ciagu jednej misji - Ruthless - Zabij 15 wrogow z zamontowanego w czolgu dzialka w misji 'Ring of Steel' - Mortar-dom - Zabij 8 Japonczykow rzucajac mortar w misji 'Breaking Point' - Shot in the Dark - Zabij 10 wrogow w metrze gdy zgasna swiatla w misji 'Eviction' - Blue Ribbon - Ukoncz mecz Competitive Co-Op z kompletem graczy na pierwszym miejscu . (Online co-op only) - Get Your Left Foot Wet - Ukoncz mecz Campaign Co-Op mode. (Online co-op only) - Get Your Right Foot Wet - Ukoncz mecz Competitive Co-Op mode. (Online co-op only) - Carlson's Raiders - Ukoncz 'Semper Fi' na dowolnym poziomie trudności. (Solo only) - Stormed Peleliu v- Ustabilizuj sytuacje na wyspie Peleliu na dowolnym poziomie trudności. (Solo only) - Stabbed in the Heart - Ukoncz wszystkie misjie Eastern Front na dowolnym poziomie trudności. (Solo only) - The Professional - Zabij wszystkich giermkow Amsel'a, wliczajac atak psa, bez przeladowania. (Solo only) - Gunslinger - Zabij Generala General Amsel'a uzywajac pistoletu. (Solo only) - Grave Robber - Zbierz wszystkie karty smierci. (Solo only) - Throw a Six and a Half - Ukoncz level bez smierci na poziomie trudności Hardened lub Veteran. (Solo only) - Firestarter - Ukoncz level uzywajac tylko miotacza plomieni. Melee, grenaty i materialy wybuchowe rowniez moga byc uzyte. - Kamikaze - Ukoncz level na poziomie trudności Regular lub wyzszym uzywajac tylko melee i granatow. (Solo only) - Iron Fist - Zniszcz wszystkie wieze i bunkry w misji 'Blood and Iron'. - Sum of All Zeroes - Zestrzel 45 Japonskich Zeroes w misji 'Black Cats'. (Solo only) - Hardened War Hero - Ukończ grę na poziomie trudności Hardened lub Veteran. (Solo only) - War Hero - Ukończ grę na dowolnym poziomie trudności. (Solo only) - Platinum - Zdobądź wszystkie pozostałe trofea tłumaczenie: pawlos26 Home Xbox 360 Shooter Call Of Duty: World At War Level guideSemper Fi For an opening level, Semper Fi has a few sections that can give you trouble. After you escape and begin to work your way through the beach huts, keep your eye out for a Marine going hand-to-hand with a fiery Japanese soldier – save him and you unlock an achievement. The next tricky part is the ambush in the jungle, which you can beat by taking cover behind the burnt hut. Finally, the end requires you to plant explosives, then escape on the boat. Don’t mess around here trying to kill all the enemies – just sprint for the Resistance Second level in, and there’s nothing too tricky here. It’s easy to forget that you have unlimited rocket strikes, so if you’re struggling to get past one of the machine gun nest sections, call one in and push forward immediately afterwards. There are a few places in the middle of the stage where you’re ambushed by banzai chargers coming out of the grass, so be prepared to melee. Also, when you’re picking your way through the tunnels watch out for half-dead enemies dropping grenades at your Landing This level really starts to get going once you’re out of the jungle section. Use smoke to progress through the Japanese barricades until you see your buddy drop his flamethrower. Once you’ve collected the weapon keep it! Burn everything that looks flammable: chances are you’ll kill enemies hiding in grass and trees before they fire a shot (and you’ll scoop an Achievement too). At the bombed-out air terminal, head to the left and push inside using the ‘thrower. Head upstairs as soon as you can – you don’t have to kill everyone is the tank charge. Stick to the friendly tank until it gets taken out andthen sprint towards the objective, where you’ll find a Panzerschrek and plenty of ammo. Finally, you’re assaulting the AA guns. Again, use smoke to cover your approach and use the flamethrower liberally. Once you’ve take the first AA emplacement you can use it to take out the others without going near them. The level ends with a fixed machine gun battle. Mow down the troops until the tanks arrive. This is when you need to get on the nearest AA gun and take them A good tip for the first part of this stage is to line up the paired guards to take them both out with a single bullet. No-scope the dog when he gets close and then gun down the final Nazi. The toughest part of the stage is the one-on-one sniper battle. Ideally, you’ll take him out when Reznov draws his fire, but if you don’t you need to listen out for where he is. He’ll try and fool you with a decoy (a helmet poking out from the bottom of the window) so ignore this and wait for him to appear. As a rule he usually fires every 8-10 seconds, so time your aim-steadying accordingly and you should nail him. The rest of the stage is reasonably easy. Keep low when you’re crawling through the burning building, and don’t miss the superior German sniper rifle before you climb onto the roof in the second half of the Land, Their Blood This level is reasonably straight forward until the first tank-killing section. There’s Panzerschrek ammo on the second floor of the house, which gives you enough to kill three of the four tanks. The final tank is in the barn at the top of the hill, and there’s extra Panzer ammo in the nearby house for that. Once you’ve been taken across the map on the friendly tanks it gets tougher. Try and find a Paratrooper rifle (FG-42) – it has a good balance between power, accuracy and rate of fire – and a Gewehr-43. Now flank to the right side of the map and work your way forward. Pay attention to the snipers in the towers and try to take them out as you go. Keep pushing forward and your tanks will eventually arrive and successfully rout the Germans. Current page: Page 1 Next Page Page 2

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